The core of Pulp!’s fast game-play is a single six sided die (better known as a d6). When you want to do something that is more than mundane you roll a d6, then add an Ability Modifier and one Trait or Asset. Compare that number to a Difficulty set by the Game Master or an opposed roll.
To help create big action on the fly, the d6 also helps produce special circumstances related to your action. Roll a 6 on the die and Achieve Outstanding Success, performing so well you gain an additional benefit greater than what you hoped to achieve. Roll a 1 on the die and you’ve cause a Complication. These add new elements to the scene that make things more difficult, but usually only fr a short time.
That means on every 1 out of 3 rolls, something interesting is sure to happen. That’s just the way we like it in Pulp!, fast and exciting.
Get the Core Rules under a Creative Commons Share Alike license from DriveThruRPG.