Key Mechanics

The core of Pulp!’s fast game-play is a single six sided die (better known as a d6). When you want to do something that is more than mundane you roll a d6, then add an Ability Modifier and one Trait or Asset. Compare that number to a Difficulty set by the Game Master or an opposed roll.

To help create big action on the fly, the d6 also helps produce special circumstances related to your action. Roll a 6 on the die and Achieve Outstanding Success, performing so well you gain an additional benefit greater than what you hoped to achieve. Roll a 1 on the die and you’ve cause a Complication. These add new elements to the scene that make things more difficult, but usually only fr a short time.

That means on every 1 out of 3 rolls, something interesting is sure to happen. That’s just the way we like it in Pulp!, fast and exciting.

Get the Core Rules under a Creative Commons Share Alike license from DriveThruRPG.

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PAXEast 2018, BeerStar Games style

PAXEast will be here in less than two weeks and I, Brian Liberge, will be on hand for your gaming love. If you’ll be there, please come by and say hi.

Panels

If you’ve been to a previous PAXEast you might be familiar with these. Both panels I’m on this year are repeats, being welcomed several years in a row.

Inner Demons: Anxiety and Depression in Gamers

Cuttlefish Theatre, Saturday 11:30-12:30. Anxiety and depression are inner demons you can’t always vanquish, but you can learn to keep them at bay. You’re not alone in this fight! Join tabletop game designer Brian Liberge as he and industry guests share their mental health stories and strategies to beat them back.

@actual_tonberry [Founder, Hyrule Hyrulia], @amandasgardner [Co-Founder/Writer, The Deep End Games], @cypheroftyr [Founder, I Need Diverse Games], @scandalous_mc [Writer/Badass Mom, Freelance], @WhyKaitlyn [Editor/Event Coordinator, Freelance]

Tabletop System Wars

Albatross Theatre, Sunday 3:30-4:30. Join us for our sixth year at PAX East! Bring your wildest one-shot and campaign ideas, and we’ll tell you which tabletop roleplaying system you should use and why. New rules or old school? Story game or simulation? Crunchy or freeform? Our team of designers, editors, geeks, and grognards will brainstorm and debate until you’ve got the system that fits. You bring the ideas, we’ll bring the nerd rage.

Brent P. Newhall [Game Designer, Brent’s Museum of Fantastic Wonders], Jim White [RPG Editor/Writer/Designer, Freelance], Matt Maranda [Game Hoarder, Gamer Assembly], Meg McGinley [Fun Maker, Games by Playdate], Tresi Arvizo [Indie Game Hipster, Gamer Assembly]

 

Gaming

I’ll be hanging out with Games in Demand again running Monsterhearts 2 (cause I love it) and Ace Adventure. Each of my slots is three hours. If you really want to get in a game its a good idea to check in 15-20 ahead of the start time.

  • Thursday @ 4 PM & 8 PM
  • Friday @ 4 PM
  • Saturday @ 4 PM

 

Interviews and Demos?

I’m not as heavily booked as normal this year and I am finally gearing up for the Ace Adventure Kickstarter. For real this time. . . It’s so close to done. If you’d like to take a look shoot me a line at BeerStarGames@gmail.com

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