About Brian Liberge

Brian Liberge is a father of one, living in Boston, MA. Introduced to AD&D at an early age, he’s continued to update with the editions, and regularly DM’s two concurrent 4E campaigns. He loves home-brewed ideas, is honest to a fault, and thought that the idea that converting 3.5 to 4e is impossible, is just plain silly. With a B.S. Degree in Theatre Arts, a job in Information Technology, and a love of strategy gaming, he tries to bring the best of each into his new creations for the D&D World. You can find my work in Kobold Quarterly 19, available now.

Beer Star Games at PAXEast

JacqueDuMontWelcome friends!

It’s that time of year again. Beer Star Games is about to storm PAXEast. Come see us, say hi, and play a game or two. The best way to find us in person is to tweet our head of everything @BrianLiberge.

We’ll have copies of Pulp! and B.E.A.R.D.! for purchase at the Modern Myths booth.

If you want to play a game of Ace Adventure Brian Liberge has two sessions open at Games On Demand. Both are on Friday the 10th.

Slot 1 is from 1 to 4 PM.

Slot 2 is from 8 to 11 PM.

He’ll also have the awesome, not Beer Star Games, game Monsterhearts available for those slots. I know it’s a heartbreaking thing to make you choose between deco-punk pilots and monster teenagers but thems the breaks.

On Saturday you can catch Brian with the awesome folks of the Gamer Assembly and talented guest star Meg McGinley (Games by Playdate) in the fifth annual TABLETOP SYSTEM WARS. Bring any game idea you want, the crazier the better and watch our expert panel argue about which game system is right for you.

Finally, on Sunday we take a more serious tone. Brian will be moderating Inner Demons: Anxiety and Depression in Gamers. A tough but always welcome panel. We invite you to come by and know that you are not alone. Joining him this year is Ashley Barry, Kaitlyn Chantry and Tanya DePass.

Ace Adventure is Coming Soon

The hiatus is over.

Ace Adventure and the Flying Royal Flush is a fast-paced game mixing the themes of Pulp and Punk. It’s a world filled with possibilities. Buildings are taller, cars are faster and the stars shine brighter. It’s a world where anything seems possible for everyone, from your average citizen to the dregs of society. It’s a world where the idea of nuclear power drives the machinations of mad scientists, mutates giant monsters and blinds the fearful. It’s a world that needs heroes.

Ace Adventure and the Flying Royal Flush represent the greatness of this world. Players control heroes who are compelled to act, who care about the future and are far from perfect. Failure is spectacular and never slows them down. Instead, they ride failure’s explosive momentum into a pantheon of mad possibilities.

It’s time to fly high, think fast, and make poor choices for high ideals. It’s time to change the world with Ace Adventure.

Powered by Fate Accelerated.

Buy Card Games for Fun and/or Pity!

Some quick announcements for all you interstellar alcoholics out there. First, I’m not dead. 2nd, I’ve been doing new work lately. My first order of business has been to clean up some dusty products, and just in time for the holidays too.

First up is our first love: BEARD! It’s now available now from DriveThruCards a Print on Demand product! It’s a good thing too because it’s a cheap holiday swap gift which will make grace from payroll somewhat interesting! BEARD! Where you scared of the hyperlink? Here’s the full link: http://www.drivethrucards.com/product/121873/BEARD-The-Card-Game

In other news, why were you scared of the hyperlink, it’s not like it’s the end of the world. This is the end of the world: SPACE HIGH SCHOOL APOCALYPSE. The full final version is finally available. Grab some friends and humiliate them to make yourself feel better about teenage inadequacies. Don’t worry, the worlds gonna end anyway!

Still not clicking on the links? Well I promise you we’re keeping the prices low like we always do. Also it’s fun! No? Well I have a seven year old to feed! She wants to go to college! A seven year old! Buy some games!

The Importance of Creativity in Pulp!, as Seen on Scentia!

ScentiaCoverThe rules for Pulp! the RPG are light and the character sheets are small, so while playing the game the most important thing is a player’s imagination and interpretation of their Traits. When I was designing “Scentia Besieged From Within and Without” I wanted to make the best product I could and thus spared no expense (drinks are great gamer bait) in assembling playtesters, and by the time things were done I had actually had the benefit of three separate groups who were willing to put Scentia through its paces. Not only did this allow me to make sure that encounters functioned and that the adventure could stand up to the tendency of player characters to Do Something Crazy but it let me see multiple interpretations of the pre-made characters I had created for it.

Let us take a look, for starters, at Cyrus! Cyrus’s Edge is ‘Earth Magic’, meaning that any time his intent has something to do with earth magic that it gets a +3 bonus on the dice roll, so like all Pulp! characters Cyrus want to use his Edge if at all possible. The schools of thought on Edge creation tend to run one of two ways: very specific to force the player to get creative in order to use it and make it interesting, or very broad to see how broad the player’s imagination can take it. Earth magic is quite the broad term, so I suppose I wasn’t surprised to see it taken so many ways. The first player to take Cyrus out of the gate made good use of sinkholes to drop the party’s enemies out of the fight, and from time to time used rock spikes shooting upwards to impale foes. A second player from another group got particularly risky when the group had rock overhead, collapsing passages and using walls to create obstacles for the party to use as temporary defensive Assets. The last time that Cyrus was played was particularly interesting, as the player used Earth Magic to create a rampaging golem and then made the case for Earth Magic to include the ground’s magnetic field to snatch metallic plot items.

To say that the villains were surprised at that last one, never mind I myself, would be a huge understatement.

Cyrus saw a lot of play and is thus one of the better examples, but every time characters were taken out into the field they were a little different than he or she was before. Corrigan Ashbeard’s ‘Playing With Fire’ manifested as relatively normal fire spells in one case and empowering items with fire in another (mostly arcane empowerment but including simply using the Edge as an excuse to having built up a tolerance, lighting Corrigan on fire with lamp oil, and charging towards the enemy). Brug’s “Summoner of Spirits’ (note that this is one of the more specific Edges) was originally used mostly in combat to summon animal spirits to attack, but the next player had a much more utilitarian view of the Edge, talking to spirits to scout ahead and to interrogate fallen foes. And Kale, oh Kale. The first player used “Dirty Fighting” much the way I expected him to, with cheap tricks and flash bangs and smoke grenades and low blows. The second version of Kale? Well, let’s say he put the ‘Dirty’ in ‘Dirty Fighting’ and just leave it at that.

These characters were largely unchanged throughout the playtesting phase, at least in terms of their Edges. Corrigan started off with “Fire Magic” before being changed to make it interesting and to differentiate him from Cyrus, but by and large these particular characters were functional from the get-go. But instead of running four different characters I got to experience what were, between them all and including all their incarnations, essentially nine different characters. Every player brought something new, and I was always in for a treat even though I’d theoretically seen everything my own adventure had to offer.

That’s one of the strengths of Pulp! the RPG. It lets you make up things as you go and use your creativity instead of a book of rules and numbers to make your character. So don’t take your character sheet at face value. Look over your Traits and use that imagination of yours. You’ll have more fun coming up with something interesting and winging it, right?

And your GM will always have something new and fun to experience, too!

Seamus T Conneely

We Are Well Stocked!

Beer Star Games is now fully moved to our new location and settled in. If you ordered from us before Christmas you should have received your orders before 2014.

We still have BEARD!, Estia and Scentia (EDIT: and Dice!) in stock and ready to ship out as soon as the orders come in.

I’m back to work on the Scentia Card Deck and I appreciate your patience on that project. Here’s some shipping action shots to appease you.

photo 1 photo 2

BEARD! Has Gone To Print!

Greetings Beer Troopers!

It’s been too long since we last spoke but I’ve got good news. We recently received the proof of BEARD! The Card Game. We were quite pleased with the results, made a few changes and sent the files back to the printer. Some digital money exchanged hands and I’ve been told the first shipment of BEARD! Decks should get sent out to us in about 7 Days.

As soon as we get the cards they’ll get wrapped in a custom banner by hand and dropped in the mail as soon as we can humanly do so. That means there’s a chance that BEARD! will arrive by Christmas!

We order our decks 50 at a time, and I have not yet taken 50 Pre-Orders. If you want to make sure you get your copy of BEARD! in that first run then the time to order is now!

I took a few pictures of the proof deck with my phone. Sorry for the quality but it will give you an idea what things will look like. As a reminder, we are using premium card stock. Click the image to make larger.

Rules Cards. One of the changes we made after the proof was to fix these margins.

Rules Cards. One of the changes we made after the proof was to fix these margins.

Save or Shave Cards

Card Backs

Card Backs

 

Space High School Apocalypse Public Beta

 

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It’s my (Creative Director and Owner Brian Liberge) birthday! Well technically my birthday has been delayed until GenCon 2014 but we’re celebrating anyway!

Would you like a free game? Great! Have Space High School Apocalypse!

We’ve just released the Beta rules on DriveThruCards! To be awesome please do the following:

  1. Follow the link.
  2. Download the rules.
  3. Grad 1-2 decks of playing cards and some friends,
  4. Play the game.
  5. Send us feedback.

You are now awesome!

Full Concept: You live in the nearly fully automated satellite facility Space High School. Here there are no adults, and the super computer AI known as The Hall Monitor keeps things running day to day. Even in the future, your social ­­­standing is the most important thing in high school. Everyone is plugged into SpaceBook, the future’s preferred social network. SpaceBook taps into The Hall Monitor’s statistics and security feeds to keep a live public score of every student’s social status.

Recently you’ve stopped getting news from the adults on the p­lanet below, and The Hall Monitor is beginning to make mistakes. You may die up here, but if that happens you’re going to make sure you rule the school first.

Mechanics: The game breaks down your spheres of influence into 4 areas, each represented by a suit. Through the game you draw new cards, try to increase your ranks, and attack the ranks of others. It’s all about being the coolest before the world ends!

Why DriveThroughCards? I know it would have been easier to just put a download link here but DriveThroughCards lets me track download numbers, and push out new versions of the game via email.

I hope you have fun!